In this article, I've picked five exciting tech trends for 2019 to explain which of the latest technologies are used and how they impact our design work: Internet of Things (IOT) - where will it go in 2019? Virtual Reality (VR) and Augmented Reality (AR) - How will it evolve? Fintech, Healthtech, Edtech - what kind of technology are they using? Artificial Intelligence (AI) and automation – where have we encountered it? 5G - is it close? How long do we have to wait? Blockchain - is it useful in areas other than crypto? The Internet of Things (IoT) - where will it go in 2019? In 2019, IoT will continue to influence the UX design industry. Starting with the Internet of Things sounds a bit cliché, as the world has been buzzing for years about the revolutionary changes it will bring.
But we can find that it has brought us closer to the world than before. We experience a whole new level of digital products and services: through discrete interactions① Gesture Design So it's important for designers to learn and understand these telemarketing list technologies and the way people interact with them. ①This concept comes from the paper "Mapping the Continuous to the Discrete: Interaction Aesthetics in Complex Products and Systems". The authors argue that human-computer interaction is essentially the ability to map a product or system onto us. In our context it means mapping numbers to consecutives. The question is how to connect the discrete states of numbers with the continuum of our perceptions and experiences. Virtual reality (VR) and augmented reality (AR) - how will it evolve? Relevant technologies have been realized and the market is ready.
On a more optimistic note, it will change almost everything: personal occupations, industrial production, recreational activities, new marketing opportunities, and even our entire lives. This year, with increased availability, the cost of the technology has come down and even the average consumer can use it. Virtual reality and augmented reality technologies also provide a whole new dimension to user experience design. Using tools already on the market (or under development), you can give users a hyper-immersive experience that engages all their senses. The question is how to control it without an actual interface? While skeuomorphic design is no longer present on traditional screens, VR/AR can bring real-life solutions. Classic UI design doesn't work because it doesn't carry visual information about the surroundings, we can use depth of field and align objects to create new interface forms.